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Beginner
Lvl 8-10
Warrior(lvl 10)

Magician(lvl 8)

Bowman(lvl 10)

Thief(lvl10)
Lvl 30
Fighter

Page

Spearman

Fire/Poison

Ice/Lightning

Cleric

Hunter

Crossbow

Assassin

Bandit
Lvl 70
Crusader

Knight

Dragon Knight

Mage Fire/Poison

Mage Ice/Lightning

Priest

Ranger

Sniper

Hermit

Chief Bandit
Lvl 120
Hero

Paladin

Dark Knight

Arch Mage F/P

Arch Mage I/L

Bishop

Bow Master

CrossbowMaster

Nights Lord

Shadower
Hero - MapleStory Database - 4Maple.com
 

Hero

 
Maple Warrior Maple Warrior  (Master Level: 20) Type: Active
Description: Increase all players' stats within a party by certain percentage.
 
Level 1: MP -10, for 30 secs, all stats + 1%  
Level 2: MP -10, for 60 secs, all stats + 1%  
Level 3: MP -10, for 90 secs, all stats + 2%  
Level 4: MP -10, for 120 secs, all stats + 2%  
Level 5: MP -10, for 150 secs, all stats + 3%  
Level 6: MP -20, for 180 secs, all stats + 3%  
Level 7: MP -20, for 210 secs, all stats + 4%  
Level 8: MP -20, for 240 secs, all stats + 4%  
Level 9: MP -20, for 270 secs, all stats + 5%  
Level 10: MP -20, for 300 secs, all stats + 5%  
Level 11: MP -30, for 330 secs, all stats + 6%  
Level 12: MP -30, for 360 secs, all stats + 6%  
Level 13: MP -30, for 390 secs, all stats + 7%  
Level 14: MP -30, for 420 secs, all stats + 7%  
Level 15: MP -30, for 450 secs, all stats + 8%  
Level 16: MP -40, for 480 secs, all stats + 8%  
Level 17: MP -40, for 510 secs, all stats + 9%  
Level 18: MP -40, for 540 secs, all stats + 9%  
Level 19: MP -40, for 570 secs, all stats + 10%  
Level 20: MP -40, for 600 secs, all stats + 10%
 
Monster Magnet Monster Magnet  (Master Level: 30) Type: Active
Description: Pulls a monster from afar up close.
 
Level 1: MP -10, Range 100%, Success rate 42%  
Level 2: MP -10, Range 100%, Success rate 44%  
Level 3: MP -10, Range 100%, Success rate 46%  
Level 4: MP -10, Range 100%, Success rate 48%  
Level 5: MP -10, Range 100%, Success rate 50%  
Level 6: MP -13, Range 100%, Success rate 52%  
Level 7: MP -13, Range 100%, Success rate 54%  
Level 8: MP -13, Range 100%, Success rate 56%  
Level 9: MP -13, Range 100%, Success rate 58%  
Level 10: MP -13, Range 100%, Success rate 60%  
Level 11: MP -18, Range 150%, Success rate 62%  
Level 12: MP -18, Range 150%, Success rate 64%  
Level 13: MP -18, Range 150%, Success rate 66%  
Level 14: MP -18, Range 150%, Success rate 68%  
Level 15: MP -18, Range 150%, Success rate 70%  
Level 16: MP -21, Range 150%, Success rate 72%  
Level 17: MP -21, Range 150%, Success rate 74%  
Level 18: MP -21, Range 150%, Success rate 76%  
Level 19: MP -21, Range 150%, Success rate 78%  
Level 20: MP -21, Range 150%, Success rate 80%  
Level 21: MP -26, Range 200%, Success rate 82%  
Level 22: MP -26, Range 200%, Success rate 84%  
Level 23: MP -26, Range 200%, Success rate 86%  
Level 24: MP -26, Range 200%, Success rate 88%  
Level 25: MP -26, Range 200%, Success rate 90%  
Level 26: MP -25, Range 200%, Success rate 91%  
Level 27: MP -24, Range 200%, Success rate 92%  
Level 28: MP -23, Range 200%, Success rate 93%  
Level 29: MP -22, Range 200%, Success rate 94%  
Level 30: MP -21, Range 200%, Success rate 95%
 
Stance Stance  (Master Level: 30) Type: Active
Description: With great concentration and intestinal fortitude, enables one to stay at the same spot even after monster's attack.
 
Level 1: MP -30; For 10secs, prevent from getting knock-backed with success rate 42%.  
Level 2: MP -30; For 20Secs, prevent from getting Knock-backed with success rate 44%.  
Level 3: MP -30; For 30Secs, prevent from getting Knock-backed with success rate 46%.  
Level 4: MP -30; For 40Secs, prevent from getting Knock-backed with success rate 48%.  
Level 5: MP -30; For 50Secs, prevent from getting Knock-backed with success rate 50%.  
Level 6: MP -36; For 60Secs, prevent from getting Knock-backed with success rate 52%.  
Level 7: MP -36; For 70Secs, prevent from getting Knock-backed with success rate 54%.  
Level 8: MP -36; For 80Secs, prevent from getting Knock-backed with success rate 56%.  
Level 9: MP -36; For 90Secs, prevent from getting Knock-backed with success rate 58%.  
Level 10: MP -36; For 100Secs, prevent from getting Knock-backed with success rate 60%.  
Level 11: MP -42; For 110Secs, prevent from getting Knock-backed with success rate 62%.  
Level 12: MP -42; For 120Secs, prevent from getting Knock-backed with success rate 64%.  
Level 13: MP -42; For 130Secs, prevent from getting Knock-backed with success rate 66%.  
Level 14: MP -42; For 140Secs, prevent from getting Knock-backed with success rate 68%.  
Level 15: MP -42; For 150Secs, prevent from getting Knock-backed with success rate 70%.  
Level 16: MP -48; For 160Secs, prevent from getting Knock-backed with success rate 72%.  
Level 17: MP -48; For 170Secs, prevent from getting Knock-backed with success rate 74%.  
Level 18: MP -48; For 180Secs, prevent from getting Knock-backed with success rate 76%.  
Level 19: MP -48; For 190Secs, prevent from getting Knock-backed with success rate 78%.  
Level 20: MP -48; For 200Secs, prevent from getting Knock-backed with success rate 80%.  
Level 21: MP -54; For 210Secs, prevent from getting Knock-backed with success rate 81%.  
Level 22: MP -54; For 220Secs, prevent from getting Knock-backed with success rate 82%.  
Level 23: MP -54; For 230Secs, prevent from getting Knock-backed with success rate 83%.  
Level 24: MP -54; For 240Secs, prevent from getting Knock-backed with success rate 84%.  
Level 25: MP -54; For 250Secs, prevent from getting Knock-backed with success rate 85%.  
Level 26: MP -53; For 260Secs, prevent from getting Knock-backed with success rate 86%.  
Level 27: MP -52; For 270Secs, prevent from getting Knock-backed with success rate 87%.  
Level 28: MP -51; For 280Secs, prevent from getting Knock-backed with success rate 88%.  
Level 29: MP -50; For 290Secs, prevent from getting Knock-backed with success rate 89%.  
Level 30: MP -50; For 300Secs, prevent from getting Knock-backed with success rate 90%.
 
Advanced Combo Advanced Combo  (Master Level: 30) Type: Active Pre-Requisite: Combo Attack Lv. 30
Description: By maximizing the potential of the combo attack, it enables one to charge up the combo counter up to 10, and with a given success rate, the combo counter gets charged twice as fast. The Skill can only be obtained by fully mastered Combo Attack.
 
Level 1: Damage + 1% , Max Combo counter 1 , Recharge 2 combo counter with success rate 31%.  
Level 2: Damage + 2% , Max Combo counter 1 , Recharge 2 combo counter with success rate 32%.  
Level 3: Damage + 3% , Max Combo counter 1 , Recharge 2 combo counter with success rate 33%.  
Level 4: Damage + 4% , Max Combo counter 1 , Recharge 2 combo counter with success rate 34%.  
Level 5: Damage + 5% , Max Combo counter 1 , Recharge 2 combo counter with success rate 35%.  
Level 6: Damage + 6% , Max Combo counter 1 , Recharge 2 combo counter with success rate 36%.  
Level 7: Damage + 7% , Max Combo counter 2 , Recharge 2 combo counter with success rate 37%.  
Level 8: Damage + 8% , Max Combo counter 2 , Recharge 2 combo counter with success rate 38%.  
Level 9: Damage + 9% , Max Combo counter 2 , Recharge 2 combo counter with success rate 39%.  
Level 10: Damage + 10% , Max Combo counter 2 , Recharge 2 combo counter with success rate 40%.  
Level 11: Damage + 11% , Max Combo counter 2 , Recharge 2 combo counter with success rate 41%.  
Level 12: Damage + 12% , Max Combo counter 2 , Recharge 2 combo counter with success rate 42%.  
Level 13: Damage + 13% , Max Combo counter 3 , Recharge 2 combo counter with success rate 43%.  
Level 14: Damage + 14% , Max Combo counter 3 , Recharge 2 combo counter with success rate 44%.  
Level 15: Damage + 15% , Max Combo counter 3 , Recharge 2 combo counter with success rate 45%.  
Level 16: Damage + 16% , Max Combo counter 3 , Recharge 2 combo counter with success rate 46%.  
Level 17: Damage + 17% , Max Combo counter 3 , Recharge 2 combo counter with success rate 47%.  
Level 18: Damage + 18% , Max Combo counter 3 , Recharge 2 combo counter with success rate 48%.  
Level 19: Damage + 19% , Max Combo counter 4 , Recharge 2 combo counter with success rate 49%.  
Level 20: Damage + 20% , Max Combo counter 4 , Recharge 2 combo counter with success rate 50%.  
Level 21: Damage + 21% , Max Combo counter 4 , Recharge 2 combo counter with success rate 51%.  
Level 22: Damage + 22% , Max Combo counter 4 , Recharge 2 combo counter with success rate 52%.  
Level 23: Damage + 23% , Max Combo counter 4 , Recharge 2 combo counter with success rate 53%.  
Level 24: Damage + 24% , Max Combo counter 4 , Recharge 2 combo counter with success rate 54%.  
Level 25: Damage + 25% , Max Combo counter 5 , Recharge 2 combo counter with success rate 55%.  
Level 26: Damage + 26% , Max Combo counter 5 , Recharge 2 combo counter with success rate 56%.  
Level 27: Damage + 27% , Max Combo counter 5 , Recharge 2 combo counter with success rate 57%.  
Level 28: Damage + 28% , Max Combo counter 5 , Recharge 2 combo counter with success rate 58%.  
Level 29: Damage + 28% , Max Combo counter 5 , Recharge 2 combo counter with success rate 58%.  
Level 30: Damage + 30% , Max Combo counter 5 , Recharge 2 combo counter with success rate 60%.
 
Achilles Achilles  (Master Level: 30) Type: Active
Description: Permanently increases the weapon defense of one's armor
 
Level 1: Damage taken from enemy -0.5%.  
Level 2: Damage taken from enemy -1%.  
Level 3: Damage taken from enemy -1.5%.  
Level 4: Damage taken from enemy -2%.  
Level 5: Damage taken from enemy -2.5%.  
Level 6: Damage taken from enemy -3%.  
Level 7: Damage taken from enemy -3.5%.  
Level 8: Damage taken from enemy -4%.  
Level 9: Damage taken from enemy -4.5%.  
Level 10: Damage taken from enemy -5%.  
Level 11: Damage taken from enemy -5.5%.  
Level 12: Damage taken from enemy -6%.  
Level 13: Damage taken from enemy -6.5%.  
Level 14: Damage taken from enemy -7%.  
Level 15: Damage taken from enemy -7.5%.  
Level 16: Damage taken from enemy -8%.  
Level 17: Damage taken from enemy -8.5%.  
Level 18: Damage taken from enemy -9%.  
Level 19: Damage taken from enemy -9.5%.  
Level 20: Damage taken from enemy -10%.  
Level 21: Damage taken from enemy -10.5%.  
Level 22: Damage taken from enemy -11%.  
Level 23: Damage taken from enemy -11.5%.  
Level 24: Damage taken from enemy -12%.  
Level 25: Damage taken from enemy -12.5%.  
Level 26: Damage taken from enemy -13%.  
Level 27: Damage taken from enemy -13.5%.  
Level 28: Damage taken from enemy -14%.  
Level 29: Damage taken from enemy -14.5%.  
Level 30: Damage taken from enemy -15%.
 
Blocking Blocking  (Master Level: 30) Type: Active
Description: Blocks the monster's attack by using the shield with a given success rate. Additionally, if the close-range attack is blocked, the attacking monster will be stunned for 2 seconds. The skill only works when equipped with a shield
 
Level 1: Block against enemies attack with success rate 0.5%  
Level 2: Block against enemies attack with success rate 1%  
Level 3: Block against enemies attack with success rate 1.5%  
Level 4: Block against enemies attack with success rate 2%  
Level 5: Block against enemies attack with success rate 2.5%  
Level 6: Block against enemies attack with success rate 3%  
Level 7: Block against enemies attack with success rate 3.5%  
Level 8: Block against enemies attack with success rate 4%  
Level 9: Block against enemies attack with success rate 4.5%  
Level 10: Block against enemies attack with success rate 5%  
Level 11: Block against enemies attack with success rate 5.5%  
Level 12: Block against enemies attack with success rate 6%  
Level 13: Block against enemies attack with success rate 6.5%  
Level 14: Block against enemies attack with success rate 7%  
Level 15: Block against enemies attack with success rate 7.5%  
Level 16: Block against enemies attack with success rate 8%  
Level 17: Block against enemies attack with success rate 8.5%  
Level 18: Block against enemies attack with success rate 9%  
Level 19: Block against enemies attack with success rate 9.5%  
Level 20: Block against enemies attack with success rate 10%  
Level 21: Block against enemies attack with success rate 10.5%  
Level 22: Block against enemies attack with success rate 11%  
Level 23: Block against enemies attack with success rate 11.5%  
Level 24: Block against enemies attack with success rate 12%  
Level 25: Block against enemies attack with success rate 12.5%  
Level 26: Block against enemies attack with success rate 13%  
Level 27: Block against enemies attack with success rate 13.5%  
Level 28: Block against enemies attack with success rate 14%  
Level 29: Block against enemies attack with success rate 14.5%  
Level 30: Block against enemies attack with success rate 15%
 
Rush Rush  (Master Level: 30) Type: Active
Description: Makes a mad dash forward, pushing off up to 10 monsters.
 
Level 1: MP - 22 , Damage 72%, Range 80%  
Level 2: MP - 24 , Damage 74%, Range 80%  
Level 3: MP - 26 , Damage 76%, Range 80%  
Level 4: MP - 28 , Damage 78%, Range 85%  
Level 5: MP - 30 , Damage 80%, Range 85%  
Level 6: MP - 32 , Damage 82%, Range 85%  
Level 7: MP - 34 , Damage 84%, Range 85%  
Level 8: MP - 36 , Damage 86%, Range 90%  
Level 9: MP - 38 , Damage 88%, Range 90%  
Level 10: MP - 40 , Damage 90%, Range 90%  
Level 11: MP - 42 , Damage 92%, Range 95%  
Level 12: MP - 44 , Damage 94%, Range 95%  
Level 13: MP - 46 , Damage 96%, Range 95%  
Level 14: MP - 48 , Damage 98%, Range 100%  
Level 15: MP - 50 , Damage 100%, Range 100%  
Level 16: MP - 52 , Damage 102%, Range 100%  
Level 17: MP - 54 , Damage 104%, Range 105%  
Level 18: MP - 56 , Damage 106%, Range 105%  
Level 19: MP - 58 , Damage 108%, Range 105%  
Level 20: MP - 60 , Damage 110%, Range 110%  
Level 21: MP - 59 , Damage 112%, Range 110%  
Level 22: MP - 58 , Damage 114%, Range 115%  
Level 23: MP - 57 , Damage 116%, Range 115%  
Level 24: MP - 56 , Damage 118%, Range 115%  
Level 25: MP - 55 , Damage 120%, Range 120%  
Level 26: MP - 54 , Damage 122%, Range 120%  
Level 27: MP - 53 , Damage 124%, Range 120%  
Level 28: MP - 52 , Damage 126%, Range 125%  
Level 29: MP - 51 , Damage 128%, Range 125%  
Level 30: MP - 50 , Damage 130%, Range 125%
 
Brandish Brandish  (Master Level: 30) Type: Active
Description: Enables one to attack multiple monsters forward twice
 
Level 1: MP - 16 , Damage 135%, Attack 1 enemy.  
Level 2: MP - 16 , Damage 140%, Attack 1 enemy.  
Level 3: MP - 16 , Damage 145%, Attack 1 enemy.  
Level 4: MP - 16 , Damage 150%, Attack 1 enemy.  
Level 5: MP - 16 , Damage 155%, Attack 1 enemy.  
Level 6: MP - 16 , Damage 160%, Attack 1 enemy.  
Level 7: MP - 16 , Damage 165%, Attack 1 enemy.  
Level 8: MP - 16 , Damage 170%, Attack 1 enemy.  
Level 9: MP - 16 , Damage 175%, Attack 1 enemy.  
Level 10: MP - 16 , Damage 180%, Attack 1 enemy.  
Level 11: MP - 24 , Damage 184%, Attack up to 2 enemies.  
Level 12: MP - 24 , Damage 188%, Attack up to 2 enemies.  
Level 13: MP - 24 , Damage 192%, Attack up to 2 enemies.  
Level 14: MP - 24 , Damage 196%, Attack up to 2 enemies.  
Level 15: MP - 24 , Damage 200%, Attack up to 2 enemies.  
Level 16: MP - 24 , Damage 204%, Attack up to 2 enemies.  
Level 17: MP - 24 , Damage 208%, Attack up to 2 enemies.  
Level 18: MP - 24 , Damage 212%, Attack up to 2 enemies.  
Level 19: MP - 24 , Damage 216%, Attack up to 2 enemies.  
Level 20: MP - 24 , Damage 220%, Attack up to 2 enemies.  
Level 21: MP - 30 , Damage 224%, Attack up to 3 enemies.  
Level 22: MP - 30 , Damage 228%, Attack up to 3 enemies.  
Level 23: MP - 30 , Damage 232%, Attack up to 3 enemies.  
Level 24: MP - 30 , Damage 236%, Attack up to 3 enemies.  
Level 25: MP - 30 , Damage 240%, Attack up to 3 enemies.  
Level 26: MP - 29 , Damage 244%, Attack up to 3 enemies.  
Level 27: MP - 28 , Damage 248%, Attack up to 3 enemies.  
Level 28: MP - 27 , Damage 252%, Attack up to 3 enemies.  
Level 29: MP - 26 , Damage 256%, Attack up to 3 enemies.  
Level 30: MP - 25 , Damage 260%, Attack up to 3 enemies.
 
Enrage Enrage  (Master Level: 30) Type: Active
Description: Temporarily increases the attacking ability by using up the 10 combo counters.
 
Level 1: MP - 11 , Weapon attack + 11 for 10secs  
Level 2: MP - 12 , Weapon attack + 12 for 20secs  
Level 3: MP - 13 , Weapon attack + 12 for 30secs  
Level 4: MP - 14 , Weapon attack + 13 for 40secs  
Level 5: MP - 15 , Weapon attack + 13 for 50secs  
Level 6: MP - 16 , Weapon attack + 14 for 60secs  
Level 7: MP - 17 , Weapon attack + 14 for 70secs  
Level 8: MP - 18 , Weapon attack + 15 for 80secs  
Level 9: MP - 19 , Weapon attack + 15 for 90secs  
Level 10: MP - 20 , Weapon attack + 16 for 100secs  
Level 11: MP - 21 , Weapon attack + 16 for 110secs  
Level 12: MP - 22 , Weapon attack + 17 for 120secs  
Level 13: MP - 23 , Weapon attack + 17 for 130secs  
Level 14: MP - 24 , Weapon attack + 18 for 140secs  
Level 15: MP - 25 , Weapon attack + 18 for 150secs  
Level 16: MP - 26 , Weapon attack + 19 for 160secs  
Level 17: MP - 27 , Weapon attack + 19 for 170secs  
Level 18: MP - 28 , Weapon attack + 20 for 180secs  
Level 19: MP - 29 , Weapon attack + 20 for 190secs  
Level 20: MP - 30 , Weapon attack + 21 for 200secs  
Level 21: MP - 31 , Weapon attack + 21 for 205secs  
Level 22: MP - 32 , Weapon attack + 22 for 210secs  
Level 23: MP - 33 , Weapon attack + 22 for 215secs  
Level 24: MP - 34 , Weapon attack + 23 for 220secs  
Level 25: MP - 35 , Weapon attack + 23 for 225secs  
Level 26: MP - 36 , Weapon attack + 24 for 230secs  
Level 27: MP - 37 , Weapon attack + 24 for 235secs  
Level 28: MP - 38 , Weapon attack + 25 for 240secs  
Level 29: MP - 39 , Weapon attack + 25 for 240secs  
Level 30: MP - 40 , Weapon attack + 26 for 240secs
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