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Lvl 8-10
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Lvl 30
Fighter

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Crossbow

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Lvl 70
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Lvl 120
Hero

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Dark Knight

Arch Mage F/P

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Bow Master

CrossbowMaster

Nights Lord

Shadower
Nights Lord - MapleStory Database - 4Maple.com
 

Nights Lord

 
Maple Warrior Maple Warrior  (Master Level: 20) Type: Active
Description: Increase all players' stats within a party by certain percentage.
 
Level 1: MP -10, for 30 secs, all stats + 1%  
Level 2: MP -10, for 60 secs, all stats + 1%  
Level 3: MP -10, for 90 secs, all stats + 2%  
Level 4: MP -10, for 120 secs, all stats + 2%  
Level 5: MP -10, for 150 secs, all stats + 3%  
Level 6: MP -20, for 180 secs, all stats + 3%  
Level 7: MP -20, for 210 secs, all stats + 4%  
Level 8: MP -20, for 240 secs, all stats + 4%  
Level 9: MP -20, for 270 secs, all stats + 5%  
Level 10: MP -20, for 300 secs, all stats + 5%  
Level 11: MP -30, for 330 secs, all stats + 6%  
Level 12: MP -30, for 360 secs, all stats + 6%  
Level 13: MP -30, for 390 secs, all stats + 7%  
Level 14: MP -30, for 420 secs, all stats + 7%  
Level 15: MP -30, for 450 secs, all stats + 8%  
Level 16: MP -40, for 480 secs, all stats + 8%  
Level 17: MP -40, for 510 secs, all stats + 9%  
Level 18: MP -40, for 540 secs, all stats + 9%  
Level 19: MP -40, for 570 secs, all stats + 10%  
Level 20: MP -40, for 600 secs, all stats + 10%
 
Fake Fake  (Master Level: 30) Type: Active
Description: With great reflexes, enables one to avoid the monster's attack.
 
Level 1: Avoid enemy's attack with success rate 1%  
Level 2: Avoid enemy's attack with success rate 2%  
Level 3: Avoid enemy's attack with success rate 3%  
Level 4: Avoid enemy's attack with success rate 4%  
Level 5: Avoid enemy's attack with success rate 5%  
Level 6: Avoid enemy's attack with success rate 6%  
Level 7: Avoid enemy's attack with success rate 7%  
Level 8: Avoid enemy's attack with success rate 8%  
Level 9: Avoid enemy's attack with success rate 9%  
Level 10: Avoid enemy's attack with success rate 10%  
Level 11: Avoid enemy's attack with success rate 11%  
Level 12: Avoid enemy's attack with success rate 12%  
Level 13: Avoid enemy's attack with success rate 13%  
Level 14: Avoid enemy's attack with success rate 14%  
Level 15: Avoid enemy's attack with success rate 15%  
Level 16: Avoid enemy's attack with success rate 16%  
Level 17: Avoid enemy's attack with success rate 17%  
Level 18: Avoid enemy's attack with success rate 18%  
Level 19: Avoid enemy's attack with success rate 19%  
Level 20: Avoid enemy's attack with success rate 20%  
Level 21: Avoid enemy's attack with success rate 21%  
Level 22: Avoid enemy's attack with success rate 22%  
Level 23: Avoid enemy's attack with success rate 23%  
Level 24: Avoid enemy's attack with success rate 24%  
Level 25: Avoid enemy's attack with success rate 25%  
Level 26: Avoid enemy's attack with success rate 26%  
Level 27: Avoid enemy's attack with success rate 27%  
Level 28: Avoid enemy's attack with success rate 28%  
Level 29: Avoid enemy's attack with success rate 29%  
Level 30: Avoid enemy's attack with success rate 30%
 
Showdown Showdown  (Master Level: 30) Type: Active Pre-Requisite: Fake Lv. 10
Description: Provokes a monster, which will cause its defense in general to increase. As a result, the EXP earned will increase, as well as the success rate for items to be dropped down from the monsters.
 
Level 1: MP -21, increases 11% of enemy's def, EXP, item drop rate.  
Level 2: MP -22, increases 12% of enemy's def, EXP, item drop rate.  
Level 3: MP -23, increases 13% of enemy's def, EXP, item drop rate.  
Level 4: MP -24, increases 14% of enemy's def, EXP, item drop rate.  
Level 5: MP -25, increases 15% of enemy's def, EXP, item drop rate.  
Level 6: MP -26, increases 16% of enemy's def, EXP, item drop rate.  
Level 7: MP -27, increases 17% of enemy's def, EXP, item drop rate.  
Level 8: MP -28, increases 18% of enemy's def, EXP, item drop rate.  
Level 9: MP -29, increases 19% of enemy's def, EXP, item drop rate.  
Level 10: MP -30, increases 20% of enemy's def, EXP, item drop rate.  
Level 11: MP -31, increases 21% of enemy's def, EXP, item drop rate.  
Level 12: MP -32, increases 22% of enemy's def, EXP, item drop rate.  
Level 13: MP -33, increases 23% of enemy's def, EXP, item drop rate.  
Level 14: MP -34, increases 24% of enemy's def, EXP, item drop rate.  
Level 15: MP -35, increases 25% of enemy's def, EXP, item drop rate.  
Level 16: MP -36, increases 26% of enemy's def, EXP, item drop rate.  
Level 17: MP -37, increases 27% of enemy's def, EXP, item drop rate.  
Level 18: MP -38, increases 28% of enemy's def, EXP, item drop rate.  
Level 19: MP -39, increases 29% of enemy's def, EXP, item drop rate.  
Level 20: MP -40, increases 30% of enemy's def, EXP, item drop rate.  
Level 21: MP -41, increases 31% of enemy's def, EXP, item drop rate.  
Level 22: MP -42, increases 32% of enemy's def, EXP, item drop rate.  
Level 23: MP -43, increases 33% of enemy's def, EXP, item drop rate.  
Level 24: MP -44, increases 34% of enemy's def, EXP, item drop rate.  
Level 25: MP -45, increases 35% of enemy's def, EXP, item drop rate.  
Level 26: MP -44, increases 36% of enemy's def, EXP, item drop rate.  
Level 27: MP -43, increases 37% of enemy's def, EXP, item drop rate.  
Level 28: MP -42, increases 38% of enemy's def, EXP, item drop rate.  
Level 29: MP -41, increases 39% of enemy's def, EXP, item drop rate.  
Level 30: MP -40, increases 40% of enemy's def, EXP, item drop rate.
 
Ninja Ambush Ninja Ambush  (Master Level: 30) Type: Active Pre-Requisite: Fake Lv. 5
Description: For a set period of time, a group of ninjas hiding around the bushes will periodically ambush up to 6 monsters at once.
 
Level 1: MP -16, Damage 62%, for 4 secs, attack range 110%  
Level 2: MP -16, Damage 64%, for 4 secs, attack range 110%  
Level 3: MP -16, Damage 66%, for 4 secs, attack range 110%  
Level 4: MP -16, Damage 68%, for 4 secs, attack range 120%  
Level 5: MP -16, Damage 70%, for 4 secs, attack range 120%  
Level 6: MP -16, Damage 72%, for 4 secs, attack range 120%  
Level 7: MP -16, Damage 74%, for 4 secs, attack range 130%  
Level 8: MP -16, Damage 76%, for 4 secs, attack range 130%  
Level 9: MP -16, Damage 78%, for 4 secs, attack range 130%  
Level 10: MP -16, Damage 80%, for 4 secs, attack range 140%  
Level 11: MP -32, Damage 81%, for 8 secs, attack range 140%  
Level 12: MP -32, Damage 82%, for 8 secs, attack range 140%  
Level 13: MP -32, Damage 83%, for 8 secs, attack range 150%  
Level 14: MP -32, Damage 84%, for 8 secs, attack range 150%  
Level 15: MP -32, Damage 85%, for 8 secs, attack range 150%  
Level 16: MP -32, Damage 86%, for 8 secs, attack range 160%  
Level 17: MP -32, Damage 87%, for 8 secs, attack range 160%  
Level 18: MP -32, Damage 88%, for 8 secs, attack range 160%  
Level 19: MP -32, Damage 89%, for 8 secs, attack range 170%  
Level 20: MP -32, Damage 90%, for 8 secs, attack range 170%  
Level 21: MP -48, Damage 91%, for 12 secs, attack range 170%  
Level 22: MP -48, Damage 92%, for 12 secs, attack range 180%  
Level 23: MP -48, Damage 93%, for 12 secs, attack range 180%  
Level 24: MP -48, Damage 94%, for 12 secs, attack range 180%  
Level 25: MP -48, Damage 95%, for 12 secs, attack range 190%  
Level 26: MP -48, Damage 96%, for 12 secs, attack range 190%  
Level 27: MP -48, Damage 97%, for 12 secs, attack range 190%  
Level 28: MP -48, Damage 98%, for 12 secs, attack range 200%  
Level 29: MP -48, Damage 99%, for 12 secs, attack range 200%  
Level 30: MP -43, Damage 100%, for 12 secs, attack range 200%
 
Venom Venom  (Master Level: 30) Type: Active
Description: Throws a throwing star that's been smeared with poison. With a given success rate, the monster that's been struck will be poisoned. It can be used against one monster up to 3 times.
 
Level 1: Attack 31, for 2 secs, success rate 12%  
Level 2: Attack 32, for 2 secs, success rate 12%  
Level 3: Attack 33, for 2 secs, success rate 12%  
Level 4: Attack 34, for 2 secs, success rate 14%  
Level 5: Attack 35, for 2 secs, success rate 14%  
Level 6: Attack 36, for 2 secs, success rate 14%  
Level 7: Attack 37, for 2 secs, success rate 16%  
Level 8: Attack 38, for 2 secs, success rate 16%  
Level 9: Attack 39, for 2 secs, success rate 16%  
Level 10: Attack 40, for 2 secs, success rate 18%  
Level 11: Attack 41, for 3 secs, success rate 18%  
Level 12: Attack 42, for 3 secs, success rate 18%  
Level 13: Attack 43, for 3 secs, success rate 20%  
Level 14: Attack 44, for 3 secs, success rate 20%  
Level 15: Attack 45, for 3 secs, success rate 20%  
Level 16: Attack 46, for 3 secs, success rate 22%  
Level 17: Attack 47, for 3 secs, success rate 22%  
Level 18: Attack 48, for 3 secs, success rate 22%  
Level 19: Attack 49, for 3 secs, success rate 24%  
Level 20: Attack 50, for 3 secs, success rate 24%  
Level 21: Attack 51, for 4 secs, success rate 24%  
Level 22: Attack 52, for 4 secs, success rate 26%  
Level 23: Attack 53, for 4 secs, success rate 26%  
Level 24: Attack 54, for 4 secs, success rate 26%  
Level 25: Attack 55, for 4 secs, success rate 28%  
Level 26: Attack 56, for 4 secs, success rate 28%  
Level 27: Attack 57, for 4 secs, success rate 28%  
Level 28: Attack 58, for 4 secs, success rate 30%  
Level 29: Attack 59, for 4 secs, success rate 30%  
Level 30: Attack 60, for 4 secs, success rate 30%
 
Spirit Claw Spirit Claw  (Master Level: 30) Type: Active
Description: Attacks monsters with 200 stars at one time, but cannot use star for a given period afterwards.
 
Level 1: MP -15, for 62 secs  
Level 2: MP -15, for 64 secs  
Level 3: MP -15, for 66 secs  
Level 4: MP -15, for 68 secs  
Level 5: MP -15, for 70 secs  
Level 6: MP -15, for 72 secs  
Level 7: MP -15, for 74 secs  
Level 8: MP -15, for 76 secs  
Level 9: MP -15, for 78 secs  
Level 10: MP -15, for 80 secs  
Level 11: MP -20, for 82 secs  
Level 12: MP -20, for 84 secs  
Level 13: MP -20, for 86 secs  
Level 14: MP -20, for 88 secs  
Level 15: MP -20, for 90 secs  
Level 16: MP -20, for 92 secs  
Level 17: MP -20, for 94 secs  
Level 18: MP -20, for 96 secs  
Level 19: MP -20, for 98 secs  
Level 20: MP -20, for 100 secs  
Level 21: MP -25, for 102 secs  
Level 22: MP -25, for 104 secs  
Level 23: MP -25, for 106 secs  
Level 24: MP -25, for 108 secs  
Level 25: MP -25, for 110 secs  
Level 26: MP -25, for 112 secs  
Level 27: MP -25, for 114 secs  
Level 28: MP -25, for 116 secs  
Level 29: MP -25, for 118 secs  
Level 30: MP -25, for 120 secs
 
Triple Throw Triple Throw  (Master Level: 30) Type: Active
Description: Attacks monsters with 3 stars instantly, inflicting an enormous damage to the monster.
 
Level 1: MP -11, Damage 102%  
Level 2: MP -11, Damage 104%  
Level 3: MP -11, Damage 106%  
Level 4: MP -12, Damage 108%  
Level 5: MP -12, Damage 110%  
Level 6: MP -12, Damage 112%  
Level 7: MP -13, Damage 114%  
Level 8: MP -13, Damage 116%  
Level 9: MP -13, Damage 118%  
Level 10: MP -14, Damage 120%  
Level 11: MP -14, Damage 122%  
Level 12: MP -14, Damage 124%  
Level 13: MP -15, Damage 126%  
Level 14: MP -15, Damage 128%  
Level 15: MP -15, Damage 130%  
Level 16: MP -16, Damage 132%  
Level 17: MP -16, Damage 134%  
Level 18: MP -16, Damage 136%  
Level 19: MP -17, Damage 138%  
Level 20: MP -17, Damage 140%  
Level 21: MP -17, Damage 141%  
Level 22: MP -18, Damage 142%  
Level 23: MP -18, Damage 143%  
Level 24: MP -18, Damage 144%  
Level 25: MP -19, Damage 145%  
Level 26: MP -19, Damage 146%  
Level 27: MP -19, Damage 147%  
Level 28: MP -20, Damage 148%  
Level 29: MP -20, Damage 149%  
Level 30: MP -20, Damage 150%
 
Ninja Storm Ninja Storm  (Master Level: 30) Type: Active
Description: Pushes off the surrounding monsters by summoning ninjas.
 
Level 1: MP -16, Damage 42%, with success rate 42%, Push enemies 100  
Level 2: MP -16, Damage 44%, with success rate 44%, Push enemies 100  
Level 3: MP -16, Damage 46%, with success rate 46%, Push enemies 100  
Level 4: MP -16, Damage 48%, with success rate 48%, Push enemies 100  
Level 5: MP -16, Damage 50%, with success rate 50%, Push enemies 100  
Level 6: MP -16, Damage 52%, with success rate 52%, Push enemies 100  
Level 7: MP -16, Damage 54%, with success rate 54%, Push enemies 100  
Level 8: MP -16, Damage 56%, with success rate 56%, Push enemies 100  
Level 9: MP -16, Damage 58%, with success rate 58%, Push enemies 100  
Level 10: MP -16, Damage 60%, with success rate 60%, Push enemies 100  
Level 11: MP -24, Damage 61%, with success rate 62%, Push enemies 200  
Level 12: MP -24, Damage 62%, with success rate 64%, Push enemies 200  
Level 13: MP -24, Damage 63%, with success rate 66%, Push enemies 200  
Level 14: MP -24, Damage 64%, with success rate 68%, Push enemies 200  
Level 15: MP -24, Damage 65%, with success rate 70%, Push enemies 200  
Level 16: MP -24, Damage 66%, with success rate 72%, Push enemies 200  
Level 17: MP -24, Damage 67%, with success rate 74%, Push enemies 200  
Level 18: MP -24, Damage 68%, with success rate 76%, Push enemies 200  
Level 19: MP -24, Damage 69%, with success rate 78%, Push enemies 200  
Level 20: MP -24, Damage 70%, with success rate 80%, Push enemies 200  
Level 21: MP -30, Damage 71%, with success rate 82%, Push enemies 300  
Level 22: MP -30, Damage 72%, with success rate 84%, Push enemies 300  
Level 23: MP -30, Damage 73%, with success rate 86%, Push enemies 300  
Level 24: MP -30, Damage 74%, with success rate 88%, Push enemies 300  
Level 25: MP -30, Damage 75%, with success rate 90%, Push enemies 300  
Level 26: MP -29, Damage 76%, with success rate 92%, Push enemies 300  
Level 27: MP -28, Damage 77%, with success rate 94%, Push enemies 300  
Level 28: MP -27, Damage 78%, with success rate 96%, Push enemies 300  
Level 29: MP -26, Damage 79%, with success rate 98%, Push enemies 300  
Level 30: MP -25, Damage 80%, with success rate 100%, Push enemies 300
 
Awakening Awakening  (Master Level: 1) Type: Active
Description: Enables one to escape from abnormal conditions. The higher the skill level, the more variety of abnormal conditions one can escape from. Time required between skills: 10 Minutes
 
Level 1: MP - 30 escape from abnormal condition
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