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Lvl 8-10
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Lvl 30
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Lvl 70
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Lvl 120
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Thief - MapleStory Database - 4Maple.com
 

Thief

Requirement: Level 10, with 25 DEX

Proceed to the Thieves' Hideaway at a basement of a cafe in Kerning City. In there, you'll find the Dark Lord. Talk to him, and you'll be advance as Thief if you've the requirement stats.
 
Nimble Body Nimble Body  (Master Level: 20) Type: Active
Description: Increases accuracy and avoidability.
 
Level 1: Accuracy +1, avoidability +1  
Level 2: Accuracy +2, avoidability +2  
Level 3: Accuracy +3, avoidability +3  
Level 4: Accuracy +4, avoidability +4  
Level 5: Accuracy +5, avoidability +5  
Level 6: Accuracy +6, avoidability +6  
Level 7: Accuracy +7, avoidability +7  
Level 8: Accuracy +8, avoidability +8  
Level 9: Accuracy +9, avoidability +9  
Level 10: Accuracy +10, avoidability +10  
Level 11: Accuracy +11, avoidability +11  
Level 12: Accuracy +12, avoidability +12  
Level 13: Accuracy +13, avoidability +13  
Level 14: Accuracy +14, avoidability +14  
Level 15: Accuracy +15, avoidability +15  
Level 16: Accuracy +16, avoidability +16  
Level 17: Accuracy +17, avoidability +17  
Level 18: Accuracy +18, avoidability +18  
Level 19: Accuracy +19, avoidability +19  
Level 20: Accuracy +20, avoidability +20
 
Keen Eyes Keen Eyes  (Master Level: 8) Type: Active Pre-Requisite: Nimble Body Lv. 3
Description: Increases the range of attack using throwing weapons such as throwing stars & knives.
 
Level 1: Range of attack for throwing weapon: +25  
Level 2: Range of attack for throwing weapon: +50  
Level 3: Range of attack for throwing weapon: +75  
Level 4: Range of attack for throwing weapon: +100  
Level 5: Range of attack for throwing weapon: +125  
Level 6: Range of attack for throwing weapon: +150  
Level 7: Range of attack for throwing weapon: +175  
Level 8: Range of attack for throwing weapon: +200
 
Disorder Disorder  (Master Level: 20) Type: Active
Description: Temporarily decreases the morale of an opponent. Its weapon def. and attack will suffer, and the attacking enemy will suddenly stop attacking. Can't perform the attack on an enemy that's already in "disorder", however.
 
Level 1: MP -5; Enemy's weapon attack -1, weapon def. -1 for 7 seconds  
Level 2: MP -5; Enemy's weapon attack -2, weapon def. -2 for 9 seconds  
Level 3: MP -5; Enemy's weapon attack -3, weapon def. -3 for 11 seconds  
Level 4: MP -5; Enemy's weapon attack -4, weapon def. -4 for 13 seconds  
Level 5: MP -5; Enemy's weapon attack -5, weapon def. -5 for 15 seconds  
Level 6: MP -6; Enemy's weapon attack -6, weapon def. -6 for 20 seconds  
Level 7: MP -6; Enemy's weapon attack -7, weapon def. -7 for 22 seconds  
Level 8: MP -6; Enemy's weapon attack -8, weapon def. -8 for 24 seconds  
Level 9: MP -7; Enemy's weapon attack -9, weapon def. -9 for 29 seconds  
Level 10: MP -7; Enemy's weapon attack -10, weapon def. -10 for 31 seconds  
Level 11: MP -7; Enemy's weapon attack -11, weapon def. -11 for 33 seconds  
Level 12: MP -8; Enemy's weapon attack -12, weapon def. -12 for 38 seconds  
Level 13: MP -8; Enemy's weapon attack -13, weapon def. -13 for 40 seconds  
Level 14: MP -8; Enemy's weapon attack -14, weapon def. -14 for 42 seconds  
Level 15: MP -9; Enemy's weapon attack -15, weapon def. -15 for 47 seconds  
Level 16: MP -9; Enemy's weapon attack -16, weapon def. -16 for 49 seconds  
Level 17: MP -9; Enemy's weapon attack -17, weapon def. -17 for 51 seconds  
Level 18: MP -10; Enemy's weapon attack -18, weapon def. -18 for 56 seconds  
Level 19: MP -10; Enemy's weapon attack -19, weapon def. -19 for 58 seconds  
Level 20: MP -10; Enemy's weapon attack -20, weapon def. -20 for 60 seconds
 
Dark Sight Dark Sight  (Master Level: 20) Type: Active Pre-Requisite: Disorder Lv. 3
Description: Use MP to hide behind the shadows. While hiding, the enemy won't attack, but you can't attack back either. All movements other than attacking are available. It's temporary, so after a while, you'll be back to normal.
 
Level 1: MP -24; Disappear for 10 seconds, speed -30  
Level 2: MP -23; Disappear for 20 seconds, speed -28  
Level 3: MP -22; Disappear for 30 seconds, speed -26  
Level 4: MP -21; Disappear for 40 seconds, speed -24  
Level 5: MP -20; Disappear for 50 seconds, speed -22  
Level 6: MP -19; Disappear for 60 seconds, speed -20  
Level 7: MP -18; Disappear for 70 seconds, speed -18  
Level 8: MP -17; Disappear for 80 seconds, speed -16  
Level 9: MP -16; Disappear for 90 seconds, speed -14  
Level 10: MP -15; Disappear for 100 seconds, speed -12  
Level 11: MP -14; Disappear for 110 seconds, speed -10  
Level 12: MP -13; Disappear for 120 seconds, speed -8  
Level 13: MP -12; Disappear for 130 seconds, speed -7  
Level 14: MP -11; Disappear for 140 seconds, speed -6  
Level 15: MP -10; Disappear for 150 seconds, speed -5  
Level 16: MP -9; Disappear for 160 seconds, speed -4  
Level 17: MP -8; Disappear for 170 seconds, speed -3  
Level 18: MP -7; Disappear for 180 seconds, speed -2  
Level 19: MP -6; Disappear for 190 seconds, speed -1  
Level 20: MP -5; Disappear for 200 seconds, regular moving speed
 
Double Stab Double Stab  (Master Level: 20) Type: Active
Description: Use MP to quickly stab an enemy twice at once using a dagger.
 
Level 1: MP -6; Damage 65% x 2 Hits  
Level 2: MP -6; Damage 68% x 2 Hits  
Level 3: MP -6; Damage 71% x 2 Hits  
Level 4: MP -6; Damage 74% x 2 Hits  
Level 5: MP -7; Damage 78% x 2 Hits  
Level 6: MP -7; Damage 81% x 2 Hits  
Level 7: MP -7; Damage 84% x 2 Hits  
Level 8: MP -8 Damage 88% x 2 Hits  
Level 9: MP -8 Damage 91% x 2 Hits  
Level 10: MP -9; Damage 95% x 2 Hits  
Level 11: MP -9; Damage 98% x 2 Hits  
Level 12: MP -10; Damage 102% x 2 Hits  
Level 13: MP -10; Damage 105% x 2 Hits  
Level 14: MP -11; Damage 109% x 2 Hits  
Level 15: MP -11; Damage 112% x 2 Hits  
Level 16: MP -12; Damage 116% x 2 Hits  
Level 17: MP -12; Damage 119% x 2 Hits  
Level 18: MP -13; Damage 123% x 2 Hits  
Level 19: MP -13; Damage 126% x 2 Hits  
Level 20: MP -14; Damage 130% x 2 Hits
 
Lucky Seven Lucky Seven  (Master Level: 20) Type: Active
Description: Use MP to throw 2 throwing stars and apply damage based on LUK, regardless of the rate of javelin mastery.
 
Level 1: MP -8; Damage 58% x 2 Hits  
Level 2: MP -8; Damage 62% x 2 Hits  
Level 3: MP -8; Damage 66% x 2 Hits  
Level 4: MP -8; Damage 70% x 2 Hits  
Level 5: MP -9; Damage 76% x 2 Hits  
Level 6: MP -9; Damage 80% x 2 Hits  
Level 7: MP -9; Damage 84% x 2 Hits  
Level 8: MP -10; Damage 90% x 2 Hits  
Level 9: MP -10; Damage 94% x 2 Hits  
Level 10: MP -11; Damage 100% x 2 Hits  
Level 11: MP -11; Damage 104% x 2 Hits  
Level 12: MP -12; Damage 110% x 2 Hits  
Level 13: MP -12; Damage 114% x 2 Hits  
Level 14: MP -13; Damage 120% x 2 Hits  
Level 15: MP -13; Damage 124% x 2 Hits  
Level 16: MP -14; Damage 130% x 2 Hits  
Level 17: MP -14; Damage 134% x 2 Hits  
Level 18: MP -15; Damage 140% x 2 Hits  
Level 19: MP -15; Damage 144% x 2 Hits  
Level 20: MP -16; Damage 150% x 2 Hits
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