Sign Up   Sign In   User C/P   Add Favourite  SignOut

Home Database Market Friend Guide Fun&Pics Avatar Forum
Home > Guide > Warrior

Panic vs. Coma (in-depth)

2007-10-05

I. Description
II. Elemental Advantages and Status Effects
III. Practicality/Uses and Comparison
IV. Crusader Skill Build

I've seen a lot of threads regarding which finisher to max first as a crusader, coma or panic. So I decided to write this guide using a combination of personal experience and research.

Descriptions:

First of all, here are the in-game descriptions of each:

Panic: Attack one monster with dark power. You can use this skill only when you equip the sword/axe and your combo should be charged up.

Coma: Enemy becomes panicked when they get damaged. You can use this skill only when you equip the sword/axe and your combo should be charged up.

Now, as usual, there are a few misconceptions in these descriptions.

Elemental Advantages and Status Effects

Panic does not induce any dark power. It has no elemental advantage of dark monsters, and does not give any status effect. To prove these rumours false, I have done some research. Note that my panic level is only 15. If you believe that this research is not conclusive based on the fact that my panic is not maxed, I will conduct these tests again in 5 levels when it is maxed.

Panic-Dark Power?

First I set out to test panic damage on dark monsters vs. non-dark monsters. I chose two monsters of similar wdef, one of which was dark. The monsters I chose were red drake and dark yeti. Both monsters have a wdef of 170, meaning any variation in data should be caused only by the inconsistency of panic damage and elemental advantage if it exists.

Out of 50 panics to dark yeti, I hit a total of 894,973 damage. This is an average panic damage of about 17.9k.

Out of 50 panics to red drake, I hit a total of 1,048,146 damage. This is an average panic damage of about 21k.

As you can see, panics to a red drake hit significantly higher than to a dark yeti. This proves that panic has no elemental advantage against dark monsters.

Panic-Darkness effect?

I also conducted a test to see if panic inflicted any non-visual darkness effect. The darkness status effect, used on characters by monsters like the jr. boogie, greatly lower the player's accuracy. Some have said that panic does this to monsters, causing more misses.

To test this rumor, I paniced a dual ghost pirate and walked into it 10 times. I did this to 5 seperate duals. Then, I simply ran into 5 dual ghost pirates 10 times each, without using panic on it.

Whether I paniced the monster or not, I missed it 2/50 times. This means that panic does not cause darkness.

Also note that coma causes stun 90% of the time when maxed, whereas panic has no stun.

Now that I've cleared up a few rumors about Panic, I'll get onto both skill's advantages.

Comparisons and Uses

Coma

When maxed, coma has a basic attack of +200% and stuns 90% of the time. To put this in perspective, if you have maxed coma at lvl 90, you will be doing around 12-15k to 6 monsters.

Panic

When maxed, panic has +350% wattk. To put this in perspective, if you have maxed panic at lvl 100, you will be doing around 30k to 1 monster.


So, at lvl 90, coma has an average potential of 80-95k damage total. At lvl 100, panic has an average potential of 30k damage total. Based on this fact, coma is BETTER.

Some argue that panic is better because it allows you to quickly take down an individual monster. However, note that after every panic, you must recharge your orbs. So, you might hit 30k, but then follow it up with 3k 4k 5k 6k 7k.

You might say that you also have to recharge your orbs with coma. However, when you use coma, you'll have killed a majority of the monsters, whereas with panic, there will most likely still be some around you. If you use coma and take down most of a mob, you can use your KB with PS to individually kill a monster and recharge your orbs, until you find another mob to coma.

Panic is best used at bosses. Because of this high-damage, single-hit skill, crusaders are capable of putting in more damage overtime at bosses like Zakum, Papulatus, and Pianus. But for training purposes, coma is essentially a more efficient skill.

So, if you were too lazy to read through the whole thread, know this:

Coma > panic.

How does all this fit into a crusader's skill build?

Combo Attack-->Coma-->Panic-->Shout

That will lead you up to level 110. By then you should be able to make your own decisions for the future (useless) skills.

If you have any questions, concerns, or comments, feel free to post them here. I'm pretty sure their might be some false reasoning in my research about panic, which might explain why my panics were 3k higher on red drakes. Something to do with monster level or mdef maybe? Anyway, thanks for reading, and I hope this helps cut down on the number of threads on a crusader's skill build.

MapleStory Database | MapleStory Guide and Tips | MapleStory Market | MapleStory Make Friends | MapleStory Fun&Pics | Contact us

Copyright(c) 2006-2008 4Maple.com Add Favourite Goto Top